Meat Hell

A real-time strategy game made of meat.

● Dev log2026-09-27

Week of 21 September

Co-op campaign

A procedurally generated co-op campaign takes shape.

  • Co-op campaign: two players (or one plus an AI partner) against generated missions, with a campaign map, briefings and reconnect.
  • The generator builds terrain, bases, resources and set pieces from a seed, and throws out seeds that aren't playable.
  • Harvesters were eating 62% of a match's simulation time. Now 18x cheaper.
  • Bone walls rebuilt as modular pieces that follow slopes without seams.
  • The editor gets a sculpt brush, edge painting and live symmetry. Plus red sand terrain.