Week of 21 September
Co-op campaign
A procedurally generated co-op campaign takes shape.
- Co-op campaign: two players (or one plus an AI partner) against generated missions, with a campaign map, briefings and reconnect.
- The generator builds terrain, bases, resources and set pieces from a seed, and throws out seeds that aren't playable.
- Harvesters were eating 62% of a match's simulation time. Now 18x cheaper.
- Bone walls rebuilt as modular pieces that follow slopes without seams.
- The editor gets a sculpt brush, edge painting and live symmetry. Plus red sand terrain.

