Meat Hell

A real-time strategy game made of meat.

● Dev log2026-10-11

Week of 5 October

Two thousand units

Unit movement moved to native code, aiming for 2,000 units on the map.

  • Movement, targeting and fog now run in native Rust code. Distant units are drawn in batches.
  • New Unit budget setting: 600, 1,200 or 2,000 units on the map.
  • The Clot Bastion shoots down nukes aimed inside its ring. Superweapon countdowns now show down the left edge.
  • The Heptapus walks on real tentacles. The Flesh Ogre fires anti-air missiles.
  • Each terrain gets its own cliff rock: sandstone, coral, icicles, poured concrete.
  • In first person, hold F to order your squad: follow me, or attack this.
  • A loading screen, and terrain draws a lot faster.