Week of 20 July
Widescreen and better water
Ultrawide support, water that catches the light, and a new meat tank.
- Widescreen and ultrawide: the battlefield fills the screen and menus stay 16:9.
- Water reworked: real wave lighting, foam from textures, surf on the shore.
- A new low-poly meat tank whose cannon recoils when it fires.
- In first person the camera kicks back when you shoot, and shots can now miss.

