Week of 6 July
The AI gets a playbook
The AI learns tactics, builds a fortress and remembers what worked.
- The AI now picks a strategy at the start of each match, runs missions from a library of nine tactics and switches strategy when one isn't working.
- Turtle AIs plot a walled compound, build inside it, and no longer wall in their own harvesters.
- Six new skirmish maps.
- Shift-queued waypoints, a group info panel, an idle-harvester warning, and the MCV is buildable.
- Press Space for a selection console. The whole UI moved onto one design system.

