Meat Hell

A real-time strategy game made of meat.

● Dev log2026-07-12

Week of 6 July

The AI gets a playbook

The AI learns tactics, builds a fortress and remembers what worked.

  • The AI now picks a strategy at the start of each match, runs missions from a library of nine tactics and switches strategy when one isn't working.
  • Turtle AIs plot a walled compound, build inside it, and no longer wall in their own harvesters.
  • Six new skirmish maps.
  • Shift-queued waypoints, a group info panel, an idle-harvester warning, and the MCV is buildable.
  • Press Space for a selection console. The whole UI moved onto one design system.