Meat Hell

A real-time strategy game made of meat.

● Dev log2026-06-14

Week of 8 June

Multiplayer begins

Every player action now goes through one command path, ready for the network.

  • The Intestine Heptapus's tentacles sway, done in a shader because the model has no rig.
  • Multiplayer is planned: the host runs the simulation and everyone else watches its state.
  • Every order, build and sale now goes through a single command bus, so the host can check it before it happens.
  • A first lobby, and the code that copies the host's units to the other players.