Meat Hell

A real-time strategy game made of meat.

● Dev log2026-10-30

Week of 26 October

The economy rework

Butchers cost more and storage is capped. A Butcher upgrade, a flier that makes spurters spurt faster, and a rebuilt end-of-match screen.

  • Butchers now cost 2,000, and your credits are capped by what your buildings can hold. Over the cap, the meat is wasted.
  • New building, the Pink Slime Vat: cheap storage for 3,000 more.
  • The Butcher upgrades to the Rendering Butcher, which gets 65 credits a chunk instead of 50.
  • New unit, the Spurter Gland: a flier that dives into a spurter and makes it spurt faster for two minutes. On a sick spurter it cures it instead.
  • Spurters splatter their chunks in a round spray instead of a square, faster and more of them.
  • The AI keeps up: it builds vats before it fills up, upgrades its safest Butcher and flies Glands.
  • The end-of-match screen is rebuilt: a panel per team, then a chart of the match per player (army, meat, kills, power) with its key moments marked.
  • The meat cables between buildings get a new skin: pale fatty gut with veins in your team's colour.
  • The Tech Center and the Pink Slime Vat get their real models.
  • Faster: the first match loads in about 13 seconds instead of 19, and big late-game maps draw noticeably quicker on laptops.
  • The co-op campaign grows: Anvil and Hammer, where one of you holds the line while the other flies air strikes, and Sinew Crossing, a landing by boat on a walled shore.