Meat Hell

A real-time strategy game made of meat.

● Dev log2026-10-25

Week of 19 October

The meat navy

Boats. A shipyard on the shore, four water-only ships, a new naval map, and an AI that uses them. Plus a new keyboard scheme you can remap.

  • New building, the Fish Market: a shipyard that stands on the shore with its slip in the water. It builds four boats that never leave the water.
  • The Prawn Skiff (fast and cheap), the Steak Galley (rowed, with a turret), the Roe Lobber (lobs clutches of roe over the shore at whatever your other units can see) and the T-Bone Barge (carries tanks and big infantry, and drops its ramp on a beach to unload them).
  • Land and sea fight properly: melee units can't hit a boat, and a sinking Barge may lose its cargo.
  • New map Bile Strait, built for boats. Bay of Gore and Gullet Isle get shipyard sites too.
  • The AI builds a navy when the map has water worth fighting over: raids on your shoreline harvesters, bombardments from the sea, and landings.
  • A new keyboard scheme, built around a 3×3 command card at the foot of the sidebar: Q W E and friends for your selection's orders, the same keys for the build grid when nothing is selected.
  • Every key can be remapped in Settings ▸ Controls, with a Left-handed preset. Hold / to see what each key does right now.
  • Attack-move, patrol, hold position and stop. Patrol routes are drawn on the map.
  • Space jumps to your latest alert, H to your base. Double-click selects every unit of a type on screen, Ctrl+A your whole army.
  • First-time hints for the keys you haven't found yet.
  • The Grafter heals by squirting pink slime at its patient from a turret.
  • The Meat Zombie was rebuilt (its arms are no longer fused to its sides), and the Kidney Wing flaps.
  • Online play is now through Steam only: invite a friend or type a lobby code.