Meat Hell

A real-time strategy game made of meat.

● Field manualMeat faction

Know your base

Structures in Meat Hell, for the meat team, are made out of meat that you collect from the map. Structures gate each other, produce specific units, spend a shared pool of power, and are wired together by lengths of meat tubes to help distribute the meat around in pink slime form.

The exact makeup of the meat team structures, and their finished designs - is still very much in progress, but you can see an outline of the building tech tree, and the game manual write-up for some of the buildings below. More to come!

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● Meat tech tree23 structures
CONSTRUCTION YARD......................... start
└─ POWER PLANT............................   300
   ├─ BARRACKS............................   400
   │  ├─ FACTORY..........................  1200
   │  │  ├─ RADAR.........................   800
   │  │  │  ├─ ADVANCED POWER PLANT.......   900 ─┐
   │  │  │  ├─ HELIPAD....................   700  │
   │  │  │  │  └─ TECH CENTER.............  2000 ─┘
   │  │  │  │     ├─ NUCLEAR SILO.........  3000
   │  │  │  │     └─ CLOT BASTION *.......  2500
   │  │  │  ├─ EYE TOWER *................   500
   │  │  │  ├─ BILE GEYSER *..............   900
   │  │  │  └─ MAW-PIT *..................   400
   │  │  ├─ GRISTLE SPIRE *...............   500
   │  │  └─ FISH MARKET...................  1500
   │  ├─ BONETHROWER *....................   300
   │  └─ TURRET *.........................   450
   └─ BUTCHER.............................  2000
      └─ PINK SLIME VAT...................   300

Not in the tree at all, so you can build them from the start: Bone Wall Segment, Bone Wall Pillar, Bone Stair, Gate.

● Construction YardStart
Construction Yard

Where it starts

Field data

Cost
—
Grown in
—
Health
500
Power
—
Footprint
3×3
Needs
—

Every match begins with an MCV that deploys into a Construction Yard. Build one for a second base, to secure more territory and dig in, but they are expensive and slow.

Every other building on this page hangs off it. Unlocks the Power Plant as the next step of the tech tree.

An MCV needs a Tech Center and 3000 meat, so if the Construction Yard dies early you are watching the rest of the match rather than playing it.

Lets you build

Power Plant

● Power PlantTech 1
Power Plant

Tech 1

Field data

Cost
300 meat
Grown in
6s
Health
200
Power
+100
Footprint
3×3
Needs
Construction Yard

The first thing you build and the cheapest gate in the game. Three hundred meat, six seconds, and +100 power. Every other building uses power, so you'll need a few of these. A Barracks takes 30, a Butcher 50, a Factory 80, a Tech Center 120, and the Nuclear Silo takes 150 on its own.

One plant runs a Barracks and a Butcher with twenty to spare. Add a Factory and you'll need a second one. Later on the Advanced Power Plant gives +300, so you're not carpeting your base in these.

Power plants are also among the softest things in the base at 200 health, level with the Radar. A raid that gets past your line and hits the plants does not kill anything expensive — it just switches your base off.

Lets you build

Barracks · Butcher

● ButcherTech 1
Butcher

Tech 1

Field data

Cost
2000 meat
Grown in
10s
Health
300
Power
−50
Footprint
3×3
Needs
Power Plant
Holds
3000 meat
Upgrade
Rendering Butcher, 1500 meat, needs Radar

The butcher is what turns fresh raw meat into pink slime credits, that are pumped all around the base to provide resources to build more buildings and units, or to power the power plants.

Every butcher spawns a free harvester. Harvesters then explore and find meat at spurters, carry it back here and drop it off.

Butchers are expensive, and each one only holds so much slime. When you're full, meat a harvester brings back is wasted: build Pink Slime Vats to store more.

Once you have a Radar, a Butcher can be upgraded to a Rendering Butcher, which gets more credits out of every chunk. Harvesters prefer to unload at the one that pays best.

It's also a good target. Without a Butcher, an opponent's harvesters have nowhere to drop off meat, and their income stops.

Lets you build

Pink Slime Vat

● FactoryTech 2
Factory

Tech 2

Field data

Cost
1200 meat
Grown in
14s
Health
400
Power
−80
Footprint
4×4
Needs
Barracks

The Barracks gets you bodies, the Factory gets you everything else. Radar, Helipad and Tech Center all follow from it. A player who rushes the Factory and cannot feed it has built a very expensive shed.

The first units unlocked when the factory is built are the Meat Tank, Raw Chicken, Harvester and the Barbecue. Plenty more to unlock as you build out more of your base.

Lets you build

MCV · Meat Harvester · Raw Chicken · Meat Tank · Ribcage Tank · Barbecue · Grafter · Teratoma · Gristle Spewer · Bile Mortar · Behemoth · Radar · Gristle Spire · Fish Market

● Every structure11 defensive
StructureCostBuildHPPowerNeeds
Construction Yard — — 500 — —
Power Plant 300 6s 200 +100 Construction Yard
Barracks 400 8s 250 −30 Power Plant
Butcher 2000 10s 300 −50 Power Plant
Pink Slime Vat 300 5s 200 −10 Butcher
Factory 1200 14s 400 −80 Barracks
Radar 800 10s 200 −60 Factory
Helipad 700 9s 220 −40 Radar
Advanced Power Plant 900 12s 350 +300 Radar
Tech Center 2000 20s 500 −120 Helipad, Advanced Power Plant
Nuclear Silo 3000 30s 600 −150 Tech Center
Eye Tower 500 7s 220 −20 Radar
Bile Geyser 900 12s 400 −50 Radar
Bonethrower 300 5s 200 −15 Barracks
Maw-Pit 400 6s 250 −10 Radar
Gristle Spire 500 7s 240 −25 Factory
Clot Bastion 2500 25s 800 −100 Tech Center
Turret 450 7s 280 −25 Barracks
Bone Wall Segment 10 1s 400 — —
Bone Wall Pillar 20 2s 600 — —
Bone Stair 100 3s 350 — —
Gate 150 3s 350 — —
Fish Market 1500 16s 450 −80 Factory