Know your base
Structures in Meat Hell, for the meat team, are made out of meat that you collect from the map. Structures gate each other, produce specific units, spend a shared pool of power, and are wired together by lengths of meat tubes to help distribute the meat around in pink slime form.
The exact makeup of the meat team structures, and their finished designs - is still very much in progress, but you can see an outline of the building tech tree, and the game manual write-up for some of the buildings below. More to come!
CONSTRUCTION YARD......................... start
└─ POWER PLANT............................ 300
├─ BARRACKS............................ 400
│ ├─ FACTORY.......................... 1200
│ │ ├─ RADAR......................... 800
│ │ │ ├─ ADVANCED POWER PLANT....... 900 ─┐
│ │ │ ├─ HELIPAD.................... 700 │
│ │ │ │ └─ TECH CENTER............. 2000 ─┘
│ │ │ │ ├─ NUCLEAR SILO......... 3000
│ │ │ │ └─ CLOT BASTION *....... 2500
│ │ │ ├─ EYE TOWER *................ 500
│ │ │ ├─ BILE GEYSER *.............. 900
│ │ │ └─ MAW-PIT *.................. 400
│ │ ├─ GRISTLE SPIRE *............... 500
│ │ └─ FISH MARKET................... 1500
│ ├─ BONETHROWER *.................... 300
│ └─ TURRET *......................... 450
└─ BUTCHER............................. 2000
└─ PINK SLIME VAT................... 300Not in the tree at all, so you can build them from the start: Bone Wall Segment, Bone Wall Pillar, Bone Stair, Gate.
Where it starts
Field data
- Cost
- —
- Grown in
- —
- Health
- 500
- Power
- —
- Footprint
- 3×3
- Needs
- —
Every match begins with an MCV that deploys into a Construction Yard. Build one for a second base, to secure more territory and dig in, but they are expensive and slow.
Every other building on this page hangs off it. Unlocks the Power Plant as the next step of the tech tree.
An MCV needs a Tech Center and 3000 meat, so if the Construction Yard dies early you are watching the rest of the match rather than playing it.
Lets you build
Power Plant
Tech 1
Field data
- Cost
- 300 meat
- Grown in
- 6s
- Health
- 200
- Power
- +100
- Footprint
- 3×3
- Needs
- Construction Yard
The first thing you build and the cheapest gate in the game. Three hundred meat, six seconds, and +100 power. Every other building uses power, so you'll need a few of these. A Barracks takes 30, a Butcher 50, a Factory 80, a Tech Center 120, and the Nuclear Silo takes 150 on its own.
One plant runs a Barracks and a Butcher with twenty to spare. Add a Factory and you'll need a second one. Later on the Advanced Power Plant gives +300, so you're not carpeting your base in these.
Power plants are also among the softest things in the base at 200 health, level with the Radar. A raid that gets past your line and hits the plants does not kill anything expensive — it just switches your base off.
Lets you build
Barracks · Butcher
Tech 1
Field data
- Cost
- 2000 meat
- Grown in
- 10s
- Health
- 300
- Power
- −50
- Footprint
- 3×3
- Needs
- Power Plant
- Holds
- 3000 meat
- Upgrade
- Rendering Butcher, 1500 meat, needs Radar
The butcher is what turns fresh raw meat into pink slime credits, that are pumped all around the base to provide resources to build more buildings and units, or to power the power plants.
Every butcher spawns a free harvester. Harvesters then explore and find meat at spurters, carry it back here and drop it off.
Butchers are expensive, and each one only holds so much slime. When you're full, meat a harvester brings back is wasted: build Pink Slime Vats to store more.
Once you have a Radar, a Butcher can be upgraded to a Rendering Butcher, which gets more credits out of every chunk. Harvesters prefer to unload at the one that pays best.
It's also a good target. Without a Butcher, an opponent's harvesters have nowhere to drop off meat, and their income stops.
Lets you build
Pink Slime Vat
Tech 2
Field data
- Cost
- 1200 meat
- Grown in
- 14s
- Health
- 400
- Power
- −80
- Footprint
- 4×4
- Needs
- Barracks
The Barracks gets you bodies, the Factory gets you everything else. Radar, Helipad and Tech Center all follow from it. A player who rushes the Factory and cannot feed it has built a very expensive shed.
The first units unlocked when the factory is built are the Meat Tank, Raw Chicken, Harvester and the Barbecue. Plenty more to unlock as you build out more of your base.
Lets you build
MCV · Meat Harvester · Raw Chicken · Meat Tank · Ribcage Tank · Barbecue · Grafter · Teratoma · Gristle Spewer · Bile Mortar · Behemoth · Radar · Gristle Spire · Fish Market
| Structure | Cost | Build | HP | Power | Needs |
|---|---|---|---|---|---|
| Construction Yard | — | — | 500 | — | — |
| Power Plant | 300 | 6s | 200 | +100 | Construction Yard |
| Barracks | 400 | 8s | 250 | −30 | Power Plant |
| Butcher | 2000 | 10s | 300 | −50 | Power Plant |
| Pink Slime Vat | 300 | 5s | 200 | −10 | Butcher |
| Factory | 1200 | 14s | 400 | −80 | Barracks |
| Radar | 800 | 10s | 200 | −60 | Factory |
| Helipad | 700 | 9s | 220 | −40 | Radar |
| Advanced Power Plant | 900 | 12s | 350 | +300 | Radar |
| Tech Center | 2000 | 20s | 500 | −120 | Helipad, Advanced Power Plant |
| Nuclear Silo | 3000 | 30s | 600 | −150 | Tech Center |
| Eye Tower | 500 | 7s | 220 | −20 | Radar |
| Bile Geyser | 900 | 12s | 400 | −50 | Radar |
| Bonethrower | 300 | 5s | 200 | −15 | Barracks |
| Maw-Pit | 400 | 6s | 250 | −10 | Radar |
| Gristle Spire | 500 | 7s | 240 | −25 | Factory |
| Clot Bastion | 2500 | 25s | 800 | −100 | Tech Center |
| Turret | 450 | 7s | 280 | −25 | Barracks |
| Bone Wall Segment | 10 | 1s | 400 | — | — |
| Bone Wall Pillar | 20 | 2s | 600 | — | — |
| Bone Stair | 100 | 3s | 350 | — | — |
| Gate | 150 | 3s | 350 | — | — |
| Fish Market | 1500 | 16s | 450 | −80 | Factory |

